using System;
using Framework;


namespace Game
{
    public class PlayerEntity : BaseEntity
    {
        public string Name { get; private set; }

        public void RefreshInfo(PlayerInfo playerInfo)
        {
        }

        public void RefreshName(string name)
        {
            this.Name = name;
            this.BroadCast("name", name);
        }
    }
}